Thursday, May 23, 2013

The main ones


So these are the concepts for the main 3 characters. B-2, the mother, and the kid. We still need to name the kid by the way, any suggestions? So the ideas are kinda nailed down, but after the portfolio critique from yesterday, I want to make another pass on these three, make the silhouettes stronger, cause right now they're kinda blah. I'll throw some up later today so you guys can give me some input. Any thoughts on ways to improve?  Anyway, back to the infinite loop of drawing.



light maps are hookers.

 Some screens from building the door and end of the traintracks. Light maps on the train stopper at the end of the tracks got messed up though so I'm redoing the unwrap for the light map atm. I swear this city will be fully modeled, textured, and lit by monday! cheers.







Sunday, May 19, 2013

Almost time!

So it's kinda late right now so I didn't have time to snap stuff with all the textures and also some more trees that I textured but here's what I had two days ago with textures on for the shots in the city...oh and btw the lights on the ground do move/blink! hecks yes. Almost time to start populating this guy with props.









Wednesday, May 8, 2013

Light Maps will be the death of us ALL

Having some Light Map issues but i'm figuring it's because it's just so friggin big and i'm at teh boundaries so most likely i'll map paint from a screen shot and just enlarge the buildings for the close up shots that we need specifically. YAY SOLAR PANELS!




                                                 
Going to grit up the diffuse soon. Not too much but still needs some even though stuffs clean.




Wednesday, May 1, 2013

Center Tower

Here are some quick shots in UDK to get a better overall scale of the city center.



The camera in UDK won't even zoom out anymore than this... 


and this little guy is the default box in UDK....about 15 steps backs

In conclusion...THAT'S A HUUUGE BITCH!

Tuesday, April 30, 2013

Garbage Sweeper Progress

Ok, nearly have the high poly model finished, just got the brushes and the container part left. Here is a render of what I have so far, let me know what yall think.


Aight and here is the finished high poly, starting on the low poly to start baking it down.


City Layout

Forgot to post this last week but I did a map of the city, let me know you're opinions!


Changed the center (image below) and felt this works better now?



Monday, April 29, 2013

Forest update

So keeping a similar color palette for the forest and closing it off more...here's a little over time shot for ye.



Forest problems

So I've done two very different speed paints / studies for the forest and can't seem to get it right. I had originally been painting up some redwoods but couldn't get the layout of things to look right so I scrapped those for now and made these.



Wednesday, April 24, 2013

Storyboards

Rough storyboards for a shot by shot break down of the cinematic.





Sunday, April 21, 2013

Music from (other) Michael

So my buddy from work who is doing the musac sent me a link to his sound cloud today for you guys to hear some of his shtuff. Trust me; after hearing him compose a couple things live it was super impressive. His piano stuff is especially my fav but he can do a huge variety of sounds.


---------    https://soundcloud.com/music4yourmind    ---------


Wednesday, April 17, 2013

Main Story for Cinematic Overview 1.0


Cinematic Trailer Story (version # 1.0)

Hundreds of years in the future mankind has been exterminated by androids who have now taken control of the planet. The androids did this logically to keep the planet from dying out; as humans and their gluttonous nature for always wanting more and more were killing the planet. Android B2 one day finds a young boy sobbing over his recently “exterminated” mother. Since Android B2 is programmed differently by the original creator of the androids he feels a sense of compassion towards the boy and tries to help him.

Android B2 rescues the boy from the cold streets of the android city and sneaks him underground into the sewer systems. Though it may not seem like a daunting task, the android have full watch over every sector of the city and this proves to be quite a trial for Android B2 and the young boy. They slimly manage to escape the sewers only to be thrown into a world that time forgot.

As the androids wish to keep the earth safe ultimately they only take up the space they need. Utilizing great cities to their fullest potential has saved so much space that outside the city walls lays a vast and untamed forest. This forest is home evolved species of animals and plants both dangerous and beautiful. The boy quickly begins to lead Android B2 deeper and deeper into the lush woods until they come upon a waterfall. They walk up a steep narrow path and come upon the entrance of a cave with strange markings. Inside Android B2 adjusts his vision lenses so that he may see better in the light-less cave. Suddenly he spots something he again cannot believe with his very own synthetic eyes…humans.

Child characters in games!

So since we have our boy in this "game" i figured this might be somewhat helpful or at least relevant enough to get you thinking about how to better create our boy in the game. Things like how he might interact with B2 and such.


Monday, April 15, 2013

Schedule Rough Draft

Here is a rough schedule of the sort of time line (and super crunch) we will need to be on for this project. In order for us to succeed realistically we will need to stay ahead of this and realize that this is shortened at the moment meaning it doe not include everything in FULL detail. Modeling also includes unwrapping and texturing so make sure you understand this each week. Next week we will need to go over this is much further emphasis as a group as well as talk about getting an animator to join us if we want things to really flow properly in the cinematic (I have a person or two in mind).




Any suggestions on the format of the schedule and such please let me know as if I am trying to be a producer I need to be on top of everything and make sure it all goes as smoothly as possible. Also the I will do the design document with the story and general stuff probably tonight or tomorrow then next week we can all add into it. TIME TO DO WORK!

Environment Mood Boards

City Scape:
  • Center spires monolithic in height (circular shape?)
  • Bright vibrant colors (collect solar energy as well as geo-thermal?)
  • Every inch of the city should be used (logical planning)
  • Structures designed to somewhat fit nature
    • Tree shaped builds
    • Hive colony aspects


 Sewer:

  • Multiple sized areas (tiny spaces to huge towering domes)
  • Pipes, pumps, hoses, and rivers all over
  • Somewhat bright at upper levels descending into darkness 
  • Cold, damp, and dark at lower levels
  • Dry, electrically wired at upper levels

 Forest:

  • Overgrown with giant (redwood?) trees (glowing orbs hanging from trees?)
  • Almost magical place 
  • Large roots and rocks on ground
  • Very shaded with beams of light breaking through the canopy
  • Wet similarly to a rain forest (dry possible?)
  • Rocky and mossy with the overgrowth


Character Mood Boards


These are the mood sheets, for the woman, child, and man characters. I'm adding a link to colorhunter.com of the color palette I'm thinking of, let me know if you want to use different colors or have any thoughts on the current one.

http://www.colorhunter.com/tag/burningman/1