Thursday, May 23, 2013

The main ones


So these are the concepts for the main 3 characters. B-2, the mother, and the kid. We still need to name the kid by the way, any suggestions? So the ideas are kinda nailed down, but after the portfolio critique from yesterday, I want to make another pass on these three, make the silhouettes stronger, cause right now they're kinda blah. I'll throw some up later today so you guys can give me some input. Any thoughts on ways to improve?  Anyway, back to the infinite loop of drawing.



light maps are hookers.

 Some screens from building the door and end of the traintracks. Light maps on the train stopper at the end of the tracks got messed up though so I'm redoing the unwrap for the light map atm. I swear this city will be fully modeled, textured, and lit by monday! cheers.







Sunday, May 19, 2013

Almost time!

So it's kinda late right now so I didn't have time to snap stuff with all the textures and also some more trees that I textured but here's what I had two days ago with textures on for the shots in the city...oh and btw the lights on the ground do move/blink! hecks yes. Almost time to start populating this guy with props.









Wednesday, May 8, 2013

Light Maps will be the death of us ALL

Having some Light Map issues but i'm figuring it's because it's just so friggin big and i'm at teh boundaries so most likely i'll map paint from a screen shot and just enlarge the buildings for the close up shots that we need specifically. YAY SOLAR PANELS!




                                                 
Going to grit up the diffuse soon. Not too much but still needs some even though stuffs clean.




Wednesday, May 1, 2013

Center Tower

Here are some quick shots in UDK to get a better overall scale of the city center.



The camera in UDK won't even zoom out anymore than this... 


and this little guy is the default box in UDK....about 15 steps backs

In conclusion...THAT'S A HUUUGE BITCH!

Tuesday, April 30, 2013

Garbage Sweeper Progress

Ok, nearly have the high poly model finished, just got the brushes and the container part left. Here is a render of what I have so far, let me know what yall think.


Aight and here is the finished high poly, starting on the low poly to start baking it down.


City Layout

Forgot to post this last week but I did a map of the city, let me know you're opinions!


Changed the center (image below) and felt this works better now?



Monday, April 29, 2013

Forest update

So keeping a similar color palette for the forest and closing it off more...here's a little over time shot for ye.



Forest problems

So I've done two very different speed paints / studies for the forest and can't seem to get it right. I had originally been painting up some redwoods but couldn't get the layout of things to look right so I scrapped those for now and made these.



Wednesday, April 24, 2013

Storyboards

Rough storyboards for a shot by shot break down of the cinematic.